Showing posts with label Dungeon Blueprint. Show all posts
Showing posts with label Dungeon Blueprint. Show all posts

Tuesday, August 21, 2012

Dungeon Blueprint: Labyrinth Lord

Busier week than I had planned for which means today's post is going more announcement-like. Last week I mentioned choosing a system to really focus on for examples, content, etc. and I have chosen one -- Labyrinth Lord. This is an OSR title with a free, no-art version of its rules in PDF as well as a very cheap art-included version also in PDF.  My main reason for picking it is its relative simplicity. (Also, it works with their Mutant Future line and I love me some post-apocalyptic goodness.)

Next week I'll have some real content with a short, detailed level using either the base Labyrinth Lord or Mutant Future. (Probably MF.)

Tuesday, August 14, 2012

Dungeon Blueprint: Rhyme Time

This week on Dungeon Blueprint I attempt to create rhyming poem riddles. Or something like that. Also, deciding on a game system to use for these articles.

Tuesday, August 7, 2012

Dungeon Blueprint: Wasteland Towers



It's a hot day in the rocky wastelands of a charred little planet. Dotting the surface and all over the horizon stand massive, rotting structures -- the towers of the ancients. The sites your ancestors built to reach the heavens and escape the hell below them. You often wonder about them. The ancients. How they managed to create so many wonderful things and how they threw it all away.

Tuesday, July 31, 2012

Dungeon Blueprint: 2D20

Starting off this week with a new weekly feature in testing -- Dungeon Blueprint should focus on my own tinkering with pen and paper RPGs. In this first installment I take a brief look at a mechanic I'm thinking about using: 2D20.